Welcome back! A few newsletters ago, you received your introduction to WoW reputations. Now that you're versed in the basics, it's time to find out more about the factions.
As you explore the game world, you'll come across many more factions whose reputation meters will automatically be added to your reputation tab. Some of these factions include Cenarion Circle, a group of Druids in Moonglade heavily involved in Druid development starting at Level 10; Silithus, a high-end zone; and Ratchet, part of the Steamwheedle Cartel of goblins that operates on the east coast of The Barrens. Gaining Favor You'll often start at Neutral reputation with these factions, and can gain access to special items available for purchase based on your rep with them. Cenarion Circle, for instance, offers various trade skill patterns at each rep level, as well as new quests. Much of the rep gained for these factions is done by killing certain monsters. For Steamwheedle Cartel, for instance, killing Wastewander humanoids in Tanaris, a Level 40 zone, grants rep for the faction at a low rate. Additionally, some repeatable rep quests are available, such as the "Field Duty" for Cenarion Circle or the turn-ins of Wastewander Water Pouches at Gadgetzan for Steamwheedle Cartel. Both Cenarion Circle and Steamwheedle Cartel are accessible to Horde and Alliance, unlike the starting faction races.
Steamwheedle Cartel is a rather interesting faction because, similar to Alliance and Horde, it runs out of four cities, each with a separate rep bar, but they act as a team. Raising your reputation with Ratchet by completing their quests will also slightly raise your rep with Booty Bay, Gadgetzan, and Winterspring. Similarly, doing quests for the other members of the Cartel or killing their rep mobs will increase your rep across the whole team. Currently, Steamwheedle Cartel is the only non-basic faction set that works in this way.
Getting Perks
Some factions play a vital role in endgame events. For the first 40-man raid instance, Molten Core, the final boss isn't accessible without Honored among the Hydraxian Waterlords. The Argent Dawn, an organization you can meet in the low 20s, gives rep-based prices for entrance into Naxxramas, another 40-man raid instance. Other factions, such as the Magram and Gelkis Centaur Clans, only play a part in a limited portion of the game. The Centaur Clans are found only in Desolace, which is a Level 30-40 zone. Typically, if a non-basic faction isn't involved in a Level 50+ zone somewhere, it's designed to be a passing thing. One exception to this is the Darkmoon Faire, a traveling faction that sets up in Mulgore and Goldshire on an alternating schedule. Darkmoon Faire is a flavor faction of sorts, offering games and refreshments, as well as requiring a certain rep level in order to buy certain items. This faction is placed in Level 5-10 zones, but has purchasable items that can aid Level 60 characters.
Losing Favor A general rule of thumb for reputation: you want to be Honored with every main faction you come across, so that you can lower your costs at each of the faction's cities. Some factions, like Bloodsail Buccaneers, have an inverse relationship of rep with another faction. For them, your rep lowers every time your Steamwheedle Cartel rep rises. This brings us to the negative rep spectrum:
Hated: 36,000 required to rank up to Hostile Hostile: 3,000 required to rank up to Unfriendly Unfriendly: 3,000 required to rank up to Neutral
Very few factions start or go to the negative rep spectrum within standard practices. In fact, the only factions that can go to the negative spectrum without directly killing their NPCs are the Magram and Gelkis Centaur Clans, who have an inverse relationship of rep, and the Bloodsail Buccaneers. All other factions can only be brought to negative by killing their faction member NPCs. One downside of the negative spectrum is that if you're Hostile or Hated by the faction, you're Kill on Sight (KOS) to that faction, so their NPCs will attack you if you get into their aggro radius. At Unfriendly, you can still engage in a fight with them, but they won't attack you unless provoked. The NPCs won't help you while you're lower than Neutral, though, so don't even try to talk to them if you're not at least Neutral. For factions with the inverse relationships, choosing which faction you support can have interesting consequences. For instance, if you choose to support the Bloodsail Buccaneers over the Steamwheedle Cartel, you'll lose access to four cities (Tanaris, Booty Bay, Everlook, and Ratchet) in exchange for some new flavor gear that most players won't attempt to get, making the gear rather unique. Supporting the Steamwheedle Cartel over the Bloodsail Buccaneers essentially locks you out of those flavor gear pieces, but allows you to work from those four cities and use them as quest hubs.
Keeping Track
One last important note: You can replace or supplement your experience bar with a faction's rep meter through the reputation tab of the Character Sheet. To do this, highlight the rep meter and check the appropriately labeled box. This is very useful for tracking your progress with a faction with whom you're working on raising your rep, as well as in late-game play.
That's pretty much everything you need to know about rep. There are plenty more factions than the ones mentioned in this article, so be sure to explore and find them all. |